AI Insights · Timothy · April 2024
Top 5 Anime Games Performance on Unified Platform in Europe Q1 2024
In Q1 2024, the top 5 anime games in Europe showed varied trends in weekly downloads, revenue, and active users, with significant fluctuations observed across the board.
In the first quarter of 2024, the top 5 anime games on unified platforms in Europe demonstrated diverse trends in their performance metrics. Data from Sensor Tower highlights the weekly downloads, revenue, and active users for these popular titles.
ONE PUNCH MAN: WORLD from A PLUS JAPAN Inc. saw a notable start with weekly downloads peaking at approximately 738K in late January. However, this number gradually declined to around 16.5K by the end of March. The game's weekly revenue exhibited a similar downward trend, starting at about $94K and reducing to nearly $7K. Despite this, the weekly active users remained relatively stable towards the end of the quarter, fluctuating between 85K and 90K.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. displayed a mixed performance. Weekly revenue peaked early in January at around $1.7M, followed by a dip and subsequent fluctuations, ending at approximately $556K in late March. Weekly downloads showed a steady increase, reaching about 34.5K in the final week of the quarter. The active user base, while experiencing a gradual decline, stabilized at around 694K by the end of March.
Another title from Bandai Namco, DRAGON BALL Z DOKKAN BATTLE, had its highest weekly revenue at approximately $1.1M in mid-February. Weekly downloads spiked at around 51K during the same period before settling at about 22K towards the end of March. Active users showed consistent engagement, averaging around 400K to 500K throughout the quarter.
ONE PIECE Bounty Rush, also from Bandai Namco, experienced a peak in weekly revenue at $239K in mid-February. However, downloads decreased significantly over the quarter, from about 45.5K in early January to roughly 14.8K by late March. The weekly active users remained steady, averaging around 150K to 210K.
Lastly, CAPTAIN TSUBASA: ACE from Program Twenty Three showed relatively stable metrics. Weekly revenue hovered around $15K to $20K throughout the quarter. Downloads started at approximately 22.5K, dropping slightly to about 14K by the end of March. Active users saw a gradual increase, ending the quarter at around 122K.
For more detailed insights and data, visit Sensor Tower.